The information on this page has come from the book Chainless Slaves, with some minor additions to add information from myself.
Parts, alters, insiders are names used for the created fragments of the programmed individual. Names and functions of parts vary from system to system. (Note:that depending upon what the System’s occupation in life is, also determines some of the types of alters created.)
For example if a programmer builds a system using the planets of the solar system there will be Parts with planet names, and space terminology used.
The programming script for a system may use movies. As a result names of characters in those movies will be given to parts in the system.
The programmers will set up double-binds. Alters will be created and given negative spiritual roles with names to match. A part may be named Unforgiveness, or Hatred. For such a part to trust someone, makes the alter feel like it is giving up its name, and therefore its identity. By combining the name with an identity that the part doesn’t want to lose, the programming intends to double bind the alter.
The programmers will give a part a history, and insure that shadow alters will provide a full range of accessible emotions. Sometimes the distinctions between alters and alter fragments is vague, but examples from the two ends of the spectrum are easy to tell apart.
Below is a list of parts that are found in systems. This list does not note every part that is found in a programmed subject’s system.
- 1 Different Types of Alters
- 1.1 Abberator Parts
- 1.2 Actulizer Parts
- 1.3 Accuser Parts
- 1.4 Alien Parts
- 1.5 Aligner Parts
- 1.6 Amnesic Parts
- 1.7 Angel (imitation) Parts
- 1.8 Angry Parts
- 1.9 Animal Parts
- 1.10 Animator Parts
- 1.11 Assassination Parts
- 1.12 Aset Parts (Isis) (Maiden)
- 1.13 Attitude Parts
- 1.14 Attractor Parts
- 1.15 Babysitter Parts
- 1.16 Bastet Parts (Maiden)
- 1.17 Beam Stopper Parts
- 1.18 Bear
- 1.19 Benefactor Parts
- 1.20 Between Lives Parts
- 1.21 Bird Parts
- 1.22 Black Widow Parts
- 1.23 Blocker Parts (Gatekeeper)
- 1.24 Bouncer Parts
- 1.25 Body Blocker Parts
- 1.26 Body Generator Parts
- 1.27 Body Locator Parts
- 1.28 Body Machine Parts
- 1.29 Caillech Parts
- 1.30 Caretaker alters (soother alter)
- 1.31 Cellular Parts
- 1.32 Child Parts
- 1.33 Clone Parts
- 1.34 Clockmaker and Clock holder Parts
- 1.35 Communicator Parts
- 1.36 Committee Parts (Universal Mind)
- 1.37 Conflictor Parts
- 1.38 Conscience Parts
- 1.39 Compeller Parts (Compulsive Parts)
- 1.40 Controller Parts
- 1.41 Cognitive Parts
- 1.42 Computational Parts
- 1.43 Constrainer Parts
- 1.44 Coach Parts
- 1.45 Corrective Parts
- 1.46 Confusion Parts
- 1.47 Craver Parts
- 1.48 Creator Parts
- 1.49 Crone Parts
- 1.50 Coven Parts
- 1.51 Courier Parts
- 1.52 Commander Parts
- 1.53 Colours Parts
- 1.54 Damper Parts
- 1.55 Data Parts
- 1.56 Deaf and Dumb Parts
- 1.57 Death Parts
- 1.58 Denial Parts
- 1.59 Delta Series
- 1.60 Devil Parts (Demon)
- 1.61 Degrader Parts
- 1.62 Delusion Parts
- 1.63 Deceiver Parts
- 1.64 Deflector Parts
- 1.65 Decision Maker Parts
- 1.66 Destroyer Parts
- 1.67 Determiner Parts
- 1.68 Depressor Parts
- 1.69 Delta Parts
- 1.70 Delta-Beta Parts
- 1.71 Discourager Parts
- 1.72 Disabled Alter
- 1.73 Dramatizer Parts
- 1.74 Egyptian Armies
- 1.75 Element Parts (Air or Wind, Water, Earth, Fire)
- 1.76 Emotional Parts
- 1.77 Encourager Parts
- 1.78 Enturbulator Parts
- 1.79 Equalizer Parts
- 1.80 Espionage Parts
- 1.81 Executioner Parts
- 1.82 Exhilarator Parts
- 1.83 Fate Parts (Arranger)
- 1.84 Feeling Parts
- 1.85 File Clerk Parts
- 1.86 Filter Parts
- 1.87 Formulator Parts
- 1.88 Fire child or Bomb child Parts
- 1.89 Forgetter Parts
- 1.90 Foreign Language Parts
- 1.91 Front Parts
- 1.92 Fourier Parts
- 1.93 Game Maker Parts
- 1.94 Gatekeeper Parts (Blocker)
- 1.95 Genie
- 1.96 Generator Parts
- 1.97 Gems Parts
- 1.98 Goal Maker Parts
- 1.99 Guider Parts
- 1.100 Group Mind Parts
- 1.101 Guardian/Guardian Parts
- 1.102 Hat-Hor Parts (Mother)
- 1.103 Helper Parts
- 1.104 Hider Parts
- 1.105 Hierarchy Parts
- 1.106 Host-Part
- 1.107 Host Parts
- 1.108 Holder Parts
- 1.109 Hunts Parts
- 1.110 Hunter Parts
- 1.111 Humanizer Parts
- 1.112 Illuminati Doctor Parts
- 1.113 Intellectuals Parts
- 1.114 Invalidator Parts
- 1.115 Inner Guard Parts
- 1.116 Inner Self Helper
- 1.117 Instigator Parts
- 1.118 Interiorizer Parts
- 1.119 Inverter Parts
- 1.120 Inhibitor Parts
- 1.121 Inspirational Parts
- 1.122 Initiator Parts
- 1.123 Individualizer Parts
- 1.124 Internal Councils Parts
- 1.125 Internal Programmer Parts
- 1.126 Introjects Parts
- 1.127 Ishtar Parts
- 1.128 Jailer Parts
- 1.129 Jesus Parts
- 1.130 Justifier Parts
- 1.131 Judge Parts
- 1.132 Justice Parts
- 1.133 Kali Parts
- 1.134 Keeper Parts
- 1.135 Keeper of the Keys Parts
- 1.136 Keeper of the Spiritual Records Parts
- 1.137 Kilo 5 series
- 1.138 Lilith Parts
- 1.139 Little alter
- 1.140 Locator Parts
- 1.141 Looking Glass Parts
- 1.142 Loyalty Parts
- 1.143 Lucifer Parts
- 1.144 Manager alter
- 1.145 Maat Parts
- 1.146 Maiden (B) Parts
- 1.147 Martial Arts Parts
- 1.148 Memory Trace Alters
- 1.149 Middle Alter
- 1.150 The Mother (A) Parts
- 1.151 Misdirector Parts
- 1.152 Michael 1 series
- 1.153 Mirror Images
- 1.154 Misowner (Disowner)
- 1.155 Monster Parts
- 1.156 Mouse Parts
- 1.157 Mother of Darkness Parts
- 1.158 Moonchild
- 1.159 Narcotic Parts
- 1.160 Nexus Parts
- 1.161 Nothing Parts
- 1.162 Objects
- 1.163 Observation (Watchers/Silent Observer)
- 1.164 Opposer Parts
- 1.165 Over Seer (Administrator) Parts
- 1.166 Papa Bear Parts
- 1.167 Part of God (universal Mind) Parts
- 1.168 Perception Blocker Parts
- 1.169 Perpetuator Parts
- 1.170 Persister Parts
- 1.171 Pets
- 1.172 Persephone Parts
- 1.173 Planner Parts
- 1.174 Postulator Parts
- 1.175 Presenter Parts
- 1.176 Programmer (Internalists) Parts
- 1.177 Protector Parts
- 1.178 Provocateur Parts
- 1.179 Queen of the Clones Parts
- 1.180 Randomizer Parts
- 1.181 Recycler Parts
- 1.182 Restimulator Parts
- 1.183 Resistor Parts
- 1.184 Reporting Parts
- 1.185 Reflector Parts
- 1.186 Relayer Parts
- 1.187 Representer Parts
- 1.188 Reactive Parts
- 1.189 Recording Parts
- 1.190 Restrictor Parts
- 1.191 Ribbon Parts
- 1.192 Robot Parts
- 1.193 Ruby
- 1.194 Ruling Parts
- 1.195 Run/return to handler return home / Parts-parts
- 1.196 Satanic hierarchy Parts
- 1.197 Satan Parts
- 1.198 Scrambling Parts
- 1.199 Seer Parts
- 1.200 Separator Parts
- 1.201 Shifter Parts
- 1.202 Shell Parts
- 1.203 Shell Focus Parts
- 1.204 Sin Parts
- 1.205 Sleep Centre Parts
- 1.206 Sleeping Alter
- 1.207 Slider alter
- 1.208 Social Parts
- 1.209 Somatic Parts (Sickness Parts)
- 1.210 Spirit Guide Parts
- 1.211 Splitter Parts
- 1.212 Spinner kittens
- 1.213 Spiritual Parts
- 1.214 Subconscious Parts
- 1.215 Sublimating Parts
- 1.216 Suppressor Parts
- 1.217 Super being Parts
- 1.218 Suicide Parts
- 1.219 System Parts
- 1.220 Symbolize Parts
- 1.221 Sympathizer Parts
- 1.222 System Holder Parts
- 1.223 System Coordinator Parts
- 1.224 Synchronizer Parts
- 1.225 Teen Alter
- 1.226 Tempter Parts
- 1.227 Terror/Fear Parts
- 1.228 Tranced Parts
- 1.229 Travel Parts
- 1.230 Trickster Parts
- 1.231 Twin alters
- 1.232 Unifier/Joiner/Grouper Parts
- 1.233 Universal Mind Parts (The Committee)
- 1.234 Vacuum Parts
- 1.235 Visual Parts
- 1.236 Watcher Parts
- 1.237 Workers Parts
- 1.238 Wraith Parts
- 2 Common Internal Worlds Structures
Different Types of Alters
Insures the mirrors within the system reflect the appropriate distorted image Abuser alter-Abuser alters are often introjects of the original abuser(s). These alters are trying to protect the subject and not trying to injure them. The abuse results because they feel that they are protecting the system of alters by preventing actions that, when the individual was a child, might have caused further harm from the original abuser.
Part whose task is to keep the system on task towards the goals, potential and training the system was created for.
Accuses the system of any possible wrongdoing. These Parts will also accuse outside individuals of wrong doings.Agreement Parts–Assists in maintaining and making agreements/deals within the system. Will assist parts with how to make agreements with individuals on the outside.
For contact, bonding w/ aliens and acceptance of mock alien invasion.
Will insure the system stays aligned to the programming, cult, or occult teachings and clan.
These can be known as the “front”, the “clueless ones”, “those who don’t know anything”. These Parts are scattered throughout the system to prevent memory recovery.
Angel (imitation) Parts
For divine messages, these may be seen as angels.
Parts of the system that hold anger. These parts often appear to the outside person as angry for no reason. These Parts are often used under the defence structure of the system as they keep individuals away.
Are meant to act like animals. Although a large share of programmed individual’s system is dehumanized, there are certain Parts which will be created to actually hold the body and act like animals. The Parts may even be named “animal.” A male or female slave may have dog Parts which bark like a dog. The programmers can create any animal, cats, dogs, foxes, pigeons, horses, monkeys and mice are some examples.
Will bring ‘life’ to ‘stand by’ parts. Often the Animator will be a Dr. or spiritual Parts.
Aset Parts (Isis) (Maiden)
The mother of the Anti-Christ figure of Horus.
Makes up attitudes what is liked and disliked.
Causes the system to pull things in.
To look after children Parts keep them from fronting inappropriately
Bastet Parts (Maiden)
The mother goddess of all cats. In the system she will look like a large black cat. Black cats were sacred to Bastet. Bastet corresponds to Yesod (the Foundation) on the Cabalistic Tree of Life.
Beam Stopper Parts
Part who interferes in spiritual growth of individual. This part protects the system from spiritual support.
A large angry part that makes everything go quiet. An internal monster of a system.
Gives the system rewards for obeying the programming.
Between Lives Parts
Placed in the spiritual systems that follow reincarnation programming. Binder Parts – binds the system together with spiritual teachings, programming laws, threats and other means.
Used for diverse internal purposes, including ravens for suicide, doves for peace (dove may be part of a false trinity.) hawks to fly over the internal mazes, owls for wisdom, etc.
Black Widow Parts
For espionage and blackmail.
Blocker Parts (Gatekeeper)
Blocks the system from messing with other important system components (different from Body Blocker).
May be same as Misdirector.
Body Blocker Parts
Keeps the system from modifying the body state by suggesting another theory.
Body Generator Parts
Insures that the system follows the programming loop when the system attempts to deviate from programming.
Body Locator Parts
Will move the body to another location if necessary.
Body Machine Parts
Regulate body processes and report to the Dr. and any issues with the body. Bravo 2 series models are men programmed to run the Beast computers.
Known as the black mother and was the Spirit of disease.
Caretaker alters (soother alter)
Caretaker alters are true protectors of the system. They act as caretakers both internally and externally, but are limited to care of others and are depleted easily, lacking awareness needed for self care. They are often introjects of caring adults.
Works at the basic structure of the system to help maintain its integrity. Christian Front Parts. The Christian Parts will believe in God, and be active in churches.
These parts want praise from adults, and often come out for rewards, or sweets. They assist in balances the system.
Parts that a formed to represent outside programmers, trainers, and individuals of power. These parts help keep order in the system.
Clockmaker and Clock holder Parts
Parts that insure the inter clocks continue to function, and replace internal clocks should they be stopped or damaged.
Interconnects the system and relays information to lead Parts, Dr.s and other high ranking parts.
Committee Parts (Universal Mind)
High ranking parts that make the decisions for the system.
Inspires conflict within the system and with outside individuals to protect the system.
Will change the system from Beta state to another state of conscience.
Compeller Parts (Compulsive Parts)
Insures the system will continue on its designed course with disregard to rules.
These are the system leaders. They know what is going on at all times in the system. This will vary from system to system. In a military system, it might be a General, in a metals system, the platinum’s, or in a jewel system, the highest jewels, such as diamond, ruby, or emerald.
Will manage process of knowing, including aspects such as awareness, perception, reasoning, and judgment.
Operate internal computers and assist in passing on information.
Insures the system is following physical system law.
Keep the system from either winning or loosing.
Fixes anything that comes undone (or repairer).
Tries to keep the system confused if there is a truth introduced. These Parts will also attempt to confuse those who are introducing truth.
Parts that craving food, drugs, things the programmers want to layer in as a distraction.
Part that believes they are a deity and can create worlds.
Stays in the shadows and passes on advice and is a teacher. She contacts the Spirits and is an expert on demonology. Mother Parts and Goddess Parts are Crone parts. The core-the original child, the one who created all of the others inside.
Participate in coven rituals and activities and maintain the secrecy of the Coven. (Witchcraft)
Will bring messages to parts in the system. These parts are often small animal Parts.
Keep the switching smooth, and to keep things orderly.
CLEAR. Secret or shell alters who can take on any colour are coded clear. These are alters who serve as images or as a stage for other alters. This would include “Guardian of the Vail” alters. GOLD. This colour is for the supreme leadership in the System, which includes the Grand Druid Council.
SILVER. This colour is for the Satanic alters who perform high level satanic rituals. The Mothers of Darkness have silver coding.
PURPLE. These alters see themselves as the abusers, rather than the Illuminati. These alters were involved with the programming. They have been taught to forget the abuse and to reframe it in their mind as training.
BLACK. These alters were born out of Satanic ritual, and are Moon children. The Delta and Beta alters are black coded. They do the dirty work for the cult, such as blackmail and assassination. RED. These altars see themselves as witches. They were born out of witchcraft ritual, believe they have great spiritual power, and tend to deny that they have been abused.
GREEN or EMERALD GREEN. These are cat altars. They still see themselves as belonging to the cult family, and deny that they have been abused to protect their cult family.
DARK EMERALD GREEN. This colour is assigned to the Antichrist-Satan alter(s). Green is the occult colour for Satan and is the most sacred colour. Few people outside of Satanists know that Green is more sacred for them than any other colour.
LIGHT GREEN. The gods and goddess alters which are triads which function in sets of three.
BLUE ALTERS. Clones, armies and the ribbons have blue coding. These alters will go so far as to hurt the body to protect it from leaking information or deprogramming.
WHITE. ‘These are Atlantean alters who have been given Aryan race teachings to think they are superior. They believe in genetic engineering, and a master race.
ORANGE. These special protector alters are scouts who warn of danger from internal or external threats.
YELLOW. These are the strong Christian alters of which there will only be a few in the System. They help serve as a balancing point to control the System as well as to hide what the System is all about. PINK. These are core related alters. They maintain the true feelings of the true self apart from the cult programming and the cult family’s programming. These alters are viewed as weak because they are emotional and often break down and weep. They are fragile emotionally. They are also vulnerable front alters, usually inducing depression or some other kind of trauma-based freeze.
An alternative colour scheme that is used: WHITE. The internal programmers who come around in white robes get this colour assigned to them, as if they are doctors or angels of light.
RED. Sexual alters are given the natural colour of sex and arousal red.
BLACK. Connecting alters that are Nexus alters between various system parts.
PINK. Reporting alters.
DARK BLUE. Non hierarchy cult alters.
LIGHT BLUE. Alters in charge of the way the system runs, such as the judges.
YELLOW. Alters which are ritually and sexually twinned with alters of other systems.
ORANGE. Guard alters which are heavily programmed for obedience.
VIOLET-PURPLE. Front alters and small child alters placed into boxes.
CLEAR. Shell alters to deceive the outside world.
GOLD. The traumatized alters upon which the programming is built on. Cult Parts-participate in cult activities, and maintain the secrecy of the cult.
Keeps the system condensed to a point and in agreement, holds the system down.
To hold information this encompasses a wide range of Parts, including Parts who hold internal system information to Parts who hold information for their handlers.
Deaf and Dumb Parts
To prevent the System from hearing the truth or discussing information within the system.
To take near death traumas, and become unafraid of dying.
These are intellectual, and are created to deny that anything bad ever happened.
Are models for espionage and assassination.
Devil Parts (Demon)
Makes trouble for the system. Believe they are a demon.
Will demote parts that aren’t following programming. These parts will also complete activities that affect the character of the body.
Will hold to programming and beliefs when presented with evidence to the contrary. Task is to maintain the integrity of the system.
Deceives the system into believing what a truth is.
Will fend off questions and other intrusions into the system. (Diffuser).
Decision Maker Parts
Part who will make the decision in high stress situations.
Arranges accidents to keep the system from finding out it is programmed or gaining freedom.
Value, judges potential futures to maximize dynamics.
Parts within the systems which are programmed to be assassins.
Parts that are trained in espionage. They will be trained to recognize a person’s physical identifiers.
Discourages any effort to do anything about changing the systems/parts circumstance. (Depressor).
Many alters are deaf, blind, missing limbs, sickly, dying, bloody, bruised and so on. Disperser Parts – will disrupt and scatter a section of the system if the parts are gathering for unapproved reasons.Double agent-Part that will act helpful to an outsider, only to be giving information to system watchers to maintain the integrity of the system.
Parts that are dramatic to throw attention away from what is really occurring in the system.
The Egyptian armies are hundreds of fragments which have been programmed to have uniforms and to function as parts of an army.
Element Parts (Air or Wind, Water, Earth, Fire)
For magick and compliance.
Parts that hold the emotions of the body. The Parts may be the name of the emotion. (Cheerful, boredom, antagonism, rage, hostility, fear, grief, apathy).
Encourages the system to stay here and live life.
Will harass parts and people to inflict fear, and agitation.
Insures the system stays balanced.
Parts that gather information to undermine or bring down governments and individuals.
Programmed to kill an individual quickly.
When triggered will return to the body to a state of happiness.
Fate Parts (Arranger)
Arranges fates for the system.
File Clerk Parts
Part will maintain a dossier on internal parts, and external individuals of interest.
Filter out perceptions of individuals.
Inspires choices of strengths and weaknesses, likes and dislikes.
Fire child or Bomb child Parts
To make body feel like its burning as a punishment or warning. Flooding Parts Flooding Parts can be used as singles or as a group of Parts. They over whelm a part with memories or other feelings to stop the part from doing what they were doing.
Will not remember the information, or task they have been given after they have used the information or completed the task.
Foreign Language Parts
Who speak languages of other countries, cults, or secret societies.
Parts placed on the top level. These are the parts that interact with the ‘world’ and are often unaware of the rest of the system.
Puts things into the future for the system, goals, wants, so the system will work towards those things.
Game Maker Parts
Makes up games for the system. The outcome is the loser of the game is severely punished. The loser is often punished by the winner of the game.
Gatekeeper Parts (Blocker)
Guard portals, gates, and important areas of the system.
The Gatekeeper protects the gates or portals to all System levels. The programmers may also call them “doorkeepers”, or “toll men” and “toll women”. The subject may refer to them as guards or blockers, although Gatekeepers are more than guards, they are an entrance or portal to something. Gatekeepers may often be the alter that was split to get a particular section. Each gatekeeper may be at a deeper level trance than the one before it. When a Gatekeeper is split it creates a natural link to the alters that are created from itself. Then the Gatekeepers are given programming not to see what they have created. Gatekeeper parts will appear near the surface of a system, and then again deep in the System about level 10, and 12. Gatekeeper parts are parts that the programmer must go through to get to deeper levels. The Gatekeeper parts are very heavily programmed to keep them in place. They will receive intensive lies. Some of the access triggers which must accompany the verbal are things such as needles, electro-shocks, or slaps to certain parts of the body to trigger deep parts to take the body.
Delta alter. In the bottle the part is harmless, when triggered out of the bottle to complete its task, this part becomes deadly.
Projects reality to parts of the system. The reality is interpreted in such a way to keep the system in its place
Occult parts that are advised they are important to Satan. These parts are used in rituals. Genetic Parts- parts that maintain the double helix throughout the system.
Goal Maker Parts
Makes up goals for the system to keep the system motivated and functioning.
Guides the system deeper into programming.
Group Mind Parts
Part that participates in group programming.
Guards the programming, fights against erasure of programs.
Hat-Hor Parts (Mother)
She is the womb of Horus, Queen of the Dead, or Queen of the West.
Part that will help inside parts by encouraging them, and explaining things to them. Hidden Observer Parts-a hidden part of the subject that knows what things are occurring in the body while other parts don’t. This part is inlayed during hypnotism.
Part that will hide programming from outside interference. 2) Part that will move the body to a hidden location if the system feels threatened.
Take part in occult hierarchy ceremonies different ceremonies at different times have different Parts participating.
That has the function of daily living.
There may be a “day host” a “night host” for the cult, or hosts for various systems or times in the person’s life.
Holds entities in place by occult/cult practice.
Created for the handler’s sport of being hunted.
Hunts down internal parts that have strayed, or participates in programming hunts.
Will work with cloned parts, puppets, dead and other mechanical parts to assist them with human characteristics.
Illuminati Doctor Parts
Green, Black, White, Red and Blue-will continue with programming internal parts.
Parts who can observe, go between systems, learn information quickly and download it to handlers/programmers.
Part who will attempt to bring out the negative behaviours in others. This part will work to discredit individuals inside and outside of the system. 2) Part will weaken the effect of outside encouragement to get well.
Inner Guard Parts
Keep the system from looking at its self and seeing the structure of entities, mirrors, mazes and other system blocks.
Inner Self Helper
The ISH is a dissociated part that is usually unable to communicate with other alters, yet has the ability to watch and hear everything going on inside a system. The ISH will usually display little emotion or affect. Because the ISH observed inner events, it has access to the memories of the individual as a whole, as well as to the memories of each alter individually. Other names include: internal self helper, guidance, unconscious mind, observing ego, higher self, hidden observer and inner wisdom.
Will escalates a situation to protect the system.
Part who insures the inner values of the system continue to function.
Will turn the system upside down if there is a perceived threat.
Part that will interfere with and suppress specific memories.
Iinspires belief that every part likes the system and they don’t want to leave the system.
Compel the system self to act on specific programming.
Limits the system to a single viewpoint.
Internal Councils Parts
Groups of parts that make decisions for the system that falls under their domain. There may be a Christian council, occult council, cult council, military council, for each section of Parts.
Internal Programmer Parts
Will re-enforce programming by doctors, Mother’s of Darkness, and other leading parts.
These alters are sometimes called as “copy alters” and are internal copies of another person, often they are an internal representation of an attachment figure such as a parent, abusive introjects alters are very common. An introject may be an internal “mother” or “father” alter which warns the child not to act in a way which would cause the child’s real external mother or father to punish them, protecting the child from physical harm. Introjects can be calming and soothing if they are representations of caring people.
Babylonian goddess of fertility, love, war, and sex. Her symbol is the eight pointed star.
Parts who will imprison other parts that are rebelling against programming.
Parts who say they are the Christian son of God, but behave contrary to what the bible states Jesus behaved.
Part that will uphold the teachings of cult/occult/programming in the system.
Judges the system’s conduct harshly, all the time.
Parts who dispense punishment for disobedient Parts Juliet series are sexual mind controlled slaves.
She will be deep in a System. She is the Goddess of Time and Change in the internal worlds.
Keeps (holds) the system down in the programming.
Keeper of the Keys Parts
Part that holds the keys to doors, chests, and other locked parts of the system.
Keeper of the Spiritual Records Parts
Part that records other parts spiritual progress, and deeds to be used against that part or the system.
Kilo 5 series
Military espionage parts.
Female parts that believe they are monsters and are out at night. They have sex with demons, and seductresses.
A little, is a term often used by those with DID. This type of alter acts 7 years old or younger.
Parts that know where parts are in the system at all times. These parts will report to the rulers where parts are in the system.
Looking Glass Parts
Parts that are created to confuse the system, and outside individuals. They appear identical to the original Parts, but backwards. This is what confuses inside parts. The mirror images are often hidden in mirror mazes as their reflection in the mirrors appear as the real part. Looking Glass People are similar to the mirror images.
The Programmers may create a looking glass alter by having a drugged part(s) of the subject endure the trauma of seeing someone’s face peeled. The subject’s face is also hypnotically peeled. The dead individual’s skin is placed over the subject being programmed. The Looking Glass People are charted on grids and contain numerous programs. They are confusing to the regular alters, because they appear internally like mirror images.
Parts that hold are devoted to the handler/cult/occult.
Part that offset the trinity in the system. This part is often kind, the opposite of Jesus in the system.
A system manager might be seen as a leader to the other alters. They are involved inside and outside if needed – including acting as a temporary host, but mostly they operate inside. They direct what is going on in the system in many ways. Although the system managers usually know all parts of the system and have memory back to the beginning, they are not ISH’s (Inner Self Helper).
Bring balance to the system through order, justice and the laws.
Maiden (B) Parts
Parts that work closely with the Mother parts. She is the Guardian of the Balance (Maat Parts).
Martial Arts Parts
Trained in various martial arts practices to protect the body.
Memory Trace Alters
One that has a more or less complete life, unlike how many alters which have a limited range of memories. System managers and ISH’s often have this ability.
A term often used by those with DID to describe an alter that appears to be between the ages of 8 and 12.
The Mother (A) Parts
Actively works magick and leads specific rituals in the system.
Will send parts and outside individuals to the wrong place, and give wrong directions to protect the system.
Michael 1 series
Slaves are CIA agents under total mind-control. Operation Green star was the Mind-control project to create UFO abductions scenarios.
Are task specific fragments whose job is to confuse both subject and outside individuals who are attempting to breach the system. Duplicate parts of most parts are created, so that even the parts themselves don’t know if it is themselves or another alter. These duplicates are called mirrored images and looking glass people (LGPs). Some of the mirrored images may turn out to be demonic entities that have been placed using high level demonology.
Says that this system isn’t real and doesn’t exist to prevent sharing of information.
Parts used to scare the other Parts.
Parts that wind clocks insure internal computers, and grids are working properly.
Mother of Darkness Parts
Part that trains the children, and over see Doctors, and programmers. Moralizer Parts – part preaches at parts and makes them feel guilty for choices they have made Mood Parts- shift moods between serene/troubled, calm/nervous, pleasant/irritated can rapid cycle.
A part in the spiritual programmed system.
Keep the higher self feeling drugged, and lethargic when the system may be breached.
Link parts to one another so they can function and complete a task.
Parts who believe they don’t exist. They will state they are ‘No one’.
Each node is assigned a numerical code. If three or more nodes are brought together by nodes go back to their original place, and each node divides into five. The node that divided cannot They cannot communicate, they cannot exchange information. They only behave like an alter when they have been called together.
Objects In some systems there are objects with consciousness, so they’re not normal objects. For example, talking objects, or a notebook that writes itself.
Observation (Watchers/Silent Observer)
Parts-deep parts quietly observe all that goes on in a Parts system.
Resistant to system goals and values. Helps to maintain system balance.
Over Seer (Administrator) Parts
Manages 128 splintered parts of the system.
Papa Bear Parts
Part who is cloned after an outside programming trainer who worked against showing anger.
Part of God (universal Mind) Parts
A part sent to be element of god the individuals contribution to the universal mind.
Perception Blocker Parts
Parts who will distort how the system perceives experiences to strengthen the system’s beliefs.
Ensures the programming does not fail and will continue.
Parts hold steadfast to their task, often repeating the task over and over.
In some systems, there are different animals that are just that, animals. They are usually the pet of the system, and have to be taken care of just like a real animal.
Queen of the Dead and underworld part in many systems. This parts task is to￼Node Partscalling out their code names, they form a temporary alter. (The nodes do not have to be adjacent) The￼information on the Tinker Toy sticks that lead to each of those nodes, when put together, constitutes￼the instructions for that temporary alter. When the task is done, the temporary part dissipates, the ￼￼￼be used again, but any of the five new ones can. The numerical code that calls the nodes together is ￼made by dividing the sphere into sections using lines like longitude and latitude. When the nodes are ￼latent, just sitting there doing nothing, no node on the surface layer is connected to any other node. ￼￼￼ ensure the poppies fields stay intact.
Plans the systems continued existence.
Part who works with the trinity to plea for other parts in the system.
Parts that assist with the Parts who participate in social situations.
Programmer (Internalists) Parts
Parts cloned after the original programmers to reprogram the System.
Protect the body if it is threatened. 2) Protect the integrity of programming and the system from perceived threats. 3) Protects the system from the system suggesting Alternatives to destructive programming. Part of balancing the system.
Incites other parts or individuals to take part in or complete and illegal act. Punisher Parts: part fashioned after an external trainer, punisher, or enforcer. Their job is to keep things in line, and will often try to sabotage therapy. Internal punishers will activate inter system punishment sequences. (Flood programming/ suicide programming, self harm programming)
Queen of the Clones Parts
Guides the conduct and actions of the clone parts of the system.
Part that encodes messages, and decodes messages.
Part that can cycle the system into a ‘new’ being.
Part that will activate a dormant part of the system if the system is threatened or needs programming.
Resists change in the environment, or changes in the system. Can come across as defiant.
Programmed to give the handler reports regularly. Reporting parts are often small children, that are hidden in each section, and may require slaps to the face or jabs with a needle to pull them up.
Social Parts will reflect back to the individual what they perceive they are receiving.
Part will pass body perceptions to the system parts and ignore other body perceptions.
Part who will give optimum solution for a problem.
Part that will control the body’s reactions to the environment.
Will record specific interactions for recall. It may be sight, sound, touch or specific situation.
Limits the system to a located viewpoint.
These are parts of the programming matrix that monitor programming functions of Parts and then send messages from computers to System areas.
Children who have been put into robot costumes and are trained to attack parts of the system which are not in compliance with the programming.
Sexual alters usually linked to beta programming.
Parts that have titles of royalty in systems.
Run/return to handler return home / Parts-parts
That will return to the handler, or flee from the area they are in.
Satanic hierarchy Parts
To insure the occult part of the system is controlled and follows occult teachings
Part feels they are on the victorious side in a spiritual war and are a part of Satan’s army. (Different than Lucifer)
To prevent other parts from hearing things that are being said to them that should not be heard.
Parts that gather information and predict the future of the system.
Keeps the system as an individual separate from the system’s higher self. Sexual Parts: created to have sex with individuals. Each Part is programmed in a specific genre of sex. Sexual Parts are also programmed for cult/occult specific sex for the exchange of entities.
Assts with shifting between 7.83 Hz, 10.80 Hz, 6.6 Hz for programming.
Hide Parts from being discovered by outside individuals who are not allowed to be aware of that part of the system.
Shell Focus Parts
Surrounds the system and focuses things in on the system for programming Shadow Parts- have shadow Parts created from themselves to take their pain.
Will purposely commit acts that are against the Christian Parts.
Sleep Centre Parts
Parts that dream and have the system rebuild things while the system sleeps.
Time passes for a sleeping alter without knowing.
An alter whose age varies.
Parts that present in social situations.
Somatic Parts (Sickness Parts)
Physical pains/sensations are triggered through programming in response to not following directions, rules, job or other instructions laid in by the programmer Solidifier Parts-will unite the system against a common threat or enemy.
Spirit Guide Parts
Part that believes they can spiritually guide other parts seeking spiritual awaking. (Universal mind)
Continually makes parts split (divide).
Will be accessed via their mama cat, who acts like a Madam in a “cat house”.
Have a variety of beliefs that cover different spiritual paths internally.
Hides things and convinces the system to stay limited and obedient.
Insure the sadistic parts behave in a publically acceptable manner.
Hides the programming from outside individuals if programming is detected.
Super being Parts
Will take over a part by overwhelming them and control them.
Programmed to stop the body from living. Each Part responds to a specific trigger. Swindlers and fabricator parts- notoriously skilful timewaster parts. These parts are used to protect the system during therapy, and if caught interrogation.
Ensure life within the system is continued in a balanced fashion.
Maintains the internal symbols placed during programming.
Parts that will express compassion for a part that has just been traumatized.
System Holder Parts
Parts who feel like they have received a section of the system to oversee and own.
System Coordinator Parts
Co-ordinates the interrelationship of system.
Will insure that a task, trigger, event occurs across the system at the same time.
Teen alters appear to be between the ages of 13 and 18.
Tempts the system to do the opposite of what would lead to freedom, or a positive result for the system.
Makes the system afraid, especially of anything to do with the mind or spirits Thinker Parts-closely related to the silent observer. This part will think of alternative actions that can be taken when something arises.
Bring the body into semiconscious state, as between sleeping and waking and a detachment from one’s physical surroundings to assist with pulling up parts for programming.
Sleep during travel or be oblivious to where they are going.
Is a god, goddess, spirit, man, woman, or anthropomorphic animal part who plays tricks or otherwise disobeys normal rules and conventional behaviour. Tricks the system in to insuring the other parts maintain their jobs to correct the error.
Twins appear the same in many ways, and may even have the same name. One twin can good while the other is bad.
Pulls everything together to insure the system continues to work smoothly.
Universal Mind Parts (The Committee)
Created by the programming to manage the system these are not self aware Parts, but is a composite composed of a piece of everybody and programmed to run.
Insures the system isn’t affected by outside influences attempt to keep the system isolated.
Composes pictures of reality that the system will see. These pictures are often distorted to assist the programming.
Watches the system and its functioning. Typically doesn’t speak to individuals on the outside.
Do the jobs of daily life, and usually are part of the presenting systems. These partstake care of the house, get married, and may hold a highly dependable job.
Believes they are a ghost.
Common Internal Worlds Structures
Internal structures are important for the following reasons:
1. Mapping the system
2. Keeping parts in their assigned areas.
3. Giving parts a ‘world’ they can navigate and feel ‘natural’ in.
4. Triggering specific events or actions in a timed manner.
5. Cause confusion if system is breached.
6. Re-enforce programmed behaviours
7. Re-create programming sites for internal programmers. 8. Give the programmer means to access the system.
9. Give places to set traps.
10. Differentiate levels.
12. Allow for specified parts quick travel.
13. Assist in maintain script compliance.
Internal structures and symbols that can be created in System are:
Ancient symbols and lettersAliensAnimal prints Ant pits, Angel – A guide to heaven. Anchor – Hope or eternal life. Ankh – An Egyptian symbol of eternal life. Apple – salvation, sometimes sin. Arch – The passage to heaven.
Black boxes: represent self destruct and shatter programming sealed off into a black box to protect system.Bohemian GroveButterflies Bows Bee Traps w/ swarms, Black Glass Wall Bird cages Black Holes (vortexes) Boxes Butterflies Birds
CastlesClocksCabalistic “Tree of Life,” with adjoining root systems Carpet (Magic), Castles, Castle dungeon (torture chambers) Caves, Chess themes (Alice in Wonderland programming, duel programming) Chain-of-command diagrams Clocks (there are several incl. computer clocks), Concentration camp, Cords Cave and well Columns Carousel Crystals
Deck of cardsDominoesDesert, Doll House, Numbered Doors by the thousands w/ red hot knobs, Demons Disney themes
Elevators,Emerald City (connected to the castle), Eucalyptus Trees,Eyes, all Seeing Eye,
Fields of flowers FirewallForestsFruit Tree Fire walls,
Glass,Glass coffin,Golden Keys Graveyards Geometric figures Green doors (OZ programming)
Hall of Illumination HourglassHallways with red doors, Hell Pit or Hell Fire Hour Glass (matrix), House of David,Horus:
Internal training rooms: Internal wallsIce town,Invisible Countries, Infinity loops Internal armies,
Libraries,Light side City,Large jewels (Jewel programming)
Masonic chess designMirrors: used internally to reinforce other programming sequences, internal twinning, and distortion of reality programming. May create shadow systems of functional systems.Mirrors or glass shattering Masks Monsters Marshlands, Mazes, Mirrors Moat, Mountains,
OceanOne eye covered
PyramidsPool of Death may be called Lakes of Death, and Waters of Death.Pillar of Power Paper Trees, Petra Secret City, Playground Poppy field, Portals
Ribbons Rivers (Nile, Rio Grande, Shenandoah, etc.), Robots (older systems) Room behind a closet Rubicon (outer space beyond the stars), Rain Ruby slippers (OZ programming)
Shattered glassStairwell.Sun Spider webs: represent linked programming Seals: usually in a group of six or seven. Stables Snakes Spider webs Sea shells Seeds, Serpent tree, Shafts, Shifting sands, Shoes (gold, silver, and ruby slippers), Snake pits (traps), Spider chambers, Stairway, Schematics of computer circuitry boards
TemplesTemple of Moloch Training grids:Trees. Torpedo Town, Tin Woodsman’s Castle, Trojan horse w/ armies, Tunnels, U
Valley of the Dry Bones,Valley of DeathVolcano (to destroy & remake the system), Vortex (see Black Holes),
Wasteland, Water (Moats), Waterfalls, Wind,Wires,Worms, Walls, White rabbits
Yellow Brick Road